» News
» 22.11.2009 More detailed news on the development blog! http://blog.7thfactor.ro
» 22.07.2009 Added a new video at http://7thfactor.ro/videos
» 07.07.2009 Updated the NytroSDK API help files at http://docs.7thfactor.ro
» 18.04.2009 Added a new "Winterstorm" video
» 14.01.2009 Updated the API docs Nytro Game Engine API Doxygen Docs
» 31.10.2008 Added a community forum Nytro Game Engine Forum
» 26.10.2008 Added an engine overview diagram. Check it out Engine Overview Diagram Read more »
» 03.09.2008 Work in progress screenshots gallery and videos added to the Products section Read more »
» 01.05.2008 7thFACTOR Entertainment website launch Read more »
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Welcome to the 7thFACTOR Entertainment WebSite, developer of the Nytro Game Engine.
The Nytro Game Engine is a game development platform which you can use to create games of any genre, from First Person Shooter (FPS) to Real Time Strategy (RTS) or Space simulators, for PC, XBOX360 and PlayStation 3 game consoles (in work).
The power of the Nytro Game Engine comes from its clean and documented code, plugin-based extensibility and the simplicity of the architecture.
At the same time, the engine can automate many tasks, or let the user tweak every detail of a game. The main tool when creating a game with Nytro, is the nytroStudio world editor, a WYSIWYG level editor and more, it loads user plugin tools, which run inside the editor and help the game developer to edit all the game's assets. Default tool plugins for the main nytroStudio editor: Scene, Particle, Model, Script, Logic, Shader, Landscape, AI, Actor, CutScene, Font, and GUI editor.
Being a XML data driven engine, it's easy to edit the game's data files, and create new user tools to handle them. The engine works with any modelling package which supports a COLLADA scene exporter ( 3D Studio MAX, Maya, XSI, Lightwave, Blender, etc. ).
Find out more about the Nytro Game Engine features here
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